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 OpenWarfare 1.6.4 has been released! 
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OpenWarfare Team
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Joined: Thu May 08, 2008 4:15 pm
Posts: 5875
Location: Mt. Olive, NJ
Country: United States (us)
xfire: t3chn0r
Post OpenWarfare 1.6.4 has been released!
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OpenWarfare 1.6.4

Change log:
Code:
- NEW: Added new option in extended obituaries to show them only to the victim and
       the attacker.
- NEW: Added new mode to CTF where players will have to return their flag to their
       base if captured by the enemy (Capture the Flag Back).
- NEW: Added new variable to Retrieval to be able to increase the spawn time of
       defenders.
- NEW: Added new variable to control the slots that will be reserved for clan members.
- NEW: Added new gametype Behind Enemy Lines. Check behindenemylines.cfg for more details.
- NEW: Added new option to display statistics at the end of the game.
- NEW: Added new option to show the players the presense of a full admin or clan players
       in the server via the scoreboard.
       
- CHG: All the server variables will reset now on ruleset activation or deactivation.
- CHG: More than one life can now be set for LMS and LTS.
- CHG: Added logging capabilities to the Advanced Map Voting System.

- BUG: Fixed a problem with automatic map fast restarts.
- BUG: Fixed an issue where players could switch to weapons while destroying the bomb in
       Search & Destroy.
- BUG: Fixed a problem with setting the next map via the AACP in round based games where
       map voting was not being skipped.
- BUG: Fixed a problem where the pulse was active during last stand.



Behind Enemy Lines - Spawning as a runner and runner's HUD showing time alive and points earned so far by staying alive:
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Behind Enemy Lines - Spawning as a hunter:
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Behind Enemy Lines - Hunter's side where the runners show on the compass (runners will not appear in the radar at the same time but it will depend on the settings and the time the runner spawned):
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Behind Enemy Lines - Runner's side where the HUD elements turn red when they appear in the enemy's radar:
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Behind Enemy Lines - Killing a runner from a hunter's perspective:
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End of game statistics:
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Player with full admin rights:
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Clan player:
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Configuration changes:
New files:
configs\gametypes\behindenemylines.cfg

configs\openwarfare.cfg:
Code:
exec configs/gametypes/behindenemylines.cfg


configs\gameplay\hud.cfg:
Code:
// Control if extended obituaries should be shown to the killed player.
// Extended obituaries show the name of the attacker, the location of the hit,
// the weapon used, and the distance to the attacker.
// 0 = Disabled (default), 1 = Enabled (only victim), 2 = Enabled (only victim and attacker), 3 = Enabled (all players)
// set scr_show_ext_obituaries "0"


configs\gametypes\capturetheflag.cfg:
Code:
// There are 3 modes for this gametype. In mode 0 the players will be able to
// return their flag when the enemy drops it by touching it. In mode 1, the flag
// will remain on the location where it was dropped and it will be returned
// automatically after certain amount of time if no enemy player captures it
// again. In mode 2, the players will have to recover the flag and return it
// themselves to their own base.

...

// Time it will take for the flag to automatically return to its base when idle (mode 1)
// 0-120 = Time in seconds (default is 60)
set scr_ctf_idleflagreturntime "60"


configs\gametypes\lastmanstanding.cfg:
Code:
// Number of lives that each player will have.
// 1-10: Number of lives for the round.
set scr_lms_numlives "1"


configs\gametypes\lastteamstanding.cfg:
Code:
// Number of lives that each player will have.
// 1-10: Number of lives for the round.
set scr_lts_numlives "1"


configs\gametypes\retrieval.cfg:
Code:
// Additional seconds it will take defenders to spawn
// 0 = Disabled(default), > 0 Time in seconds
set scr_re_defenders_spawndelay "0"


configs\server\advancedacp.cfg:
Code:
// Gametypes to be displayed in the list of gametypes inside the AACP.
// Format is "gametype1;gametype2;..."
// Default value is all the gametypes supported by the game.
// set scr_aacp_gametypes "ass;bel;ch;ctf;dom;dm;ftag;gg;koth;lms;lts;re;sab;sd;war"


configs\server\advancedmvs.cfg:
Code:
// Gametypes to be displayed in the list of gametypes during the vote.
// Format is "gametype1;gametype2;..."
// Default value is all the gametypes supported by the game.
// set scr_amvs_gametypes "ass;bel;ch;ctf;dom;dm;ftag;gg;koth;lms;lts;re;sab;sd;war"

// Maps to be displayed in the list of maps once the gametype has been chosen. Multiple lines are allowed in case the value goes over 1024 characters.
// When custom maps are entered in the list the mod will try to use the "human name" if defined in variable scr_custom_map_names.
// Format is "mp_mapname1;mp_mapname2;...". Add the gametype at the end of the variable to select certain maps for specific
// gametypes, for example, scr_amvs_maps_ctf, scr_amvs_maps_koth, etc.
// Default value is all the stock maps.
// set scr_amvs_maps_1 "..."


configs\server\mapcontrol.cfg:
Code:
//******************************************************************************
// GAMETYPES SUPPORTED BY OPENWARFARE
//******************************************************************************
// "ass"  - Assassination (map must support Sabotage)
// "bel"  - Behind Enemy Lines (map must support Team Deathmatch)
// "ch"   - Capture and Hold (map must support Sabotage)
// "ctf"  - Capture the Flag (map must support Sabotage)
// "dm"   - Free for All
// "dom"  - Domination
// "ftag" - Freeze Tag (map must support Team Deathmatch)
// "gg"   - Gun Game (map must support Free for All)
// "koth" - Headquarters
// "lms"  - Last Man Standing (map must support Free for All)
// "lts"  - Last Team Standing (map must support Team Deathmatch)
// "re"   - Retrieval (map must support Search & Destroy)
// "sab"  - Sabotage
// "sd"   - Search & Destroy
// "war"  - Team Deathmatch
//******************************************************************************

...

// Gametypes that will be used to auto-generate the map rotation (default is all the
// gametypes supported by OpenWarfare)
// set scr_mrcs_auto_gametypes "ass;bel;ch;ctf;dom;dm;ftag;gg;koth;lms;lts;re;sab;sd;war"


configs\server\others.cfg:
Code:
// Show extended statistics at the end of the game
// 0 = Disabled (default), 1 = Enabled
set scr_endofgame_stats_enable "1"

...

// GUIDs for admins with full access to the AACP. These admins will have a marshal badge next to their names in the scoreboard.
// Format is "guid;guid;guid;..."
// set scr_scoreboard_marshal_guids "12345678;..."

// Clan tags (separated by a space) for players that belong to the clan. These players will have a soldier image next to their names in the scoreboard.
// set scr_scoreboard_clan_tags ""

// Enable the antilag routine inside the game engine (use when players with a huge difference
// in ping values connect to the server)
// 0 = Disabled (default), 1 = Enabled
// set scr_antilag "0"


configs\server\reservedslots.cfg:
Code:
// Amount of slots that will be reserved for clan members (total amount of slots means only
// clan members will be able to connect to this server)
// Allowed values: 1 - 64 (default is 1)
// set scr_reservedslots_amount "1"

_________________
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"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
"Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler


Sat Nov 14, 2009 3:15 pm
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