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t3chn0r
Joined: Thu May 08, 2008 4:15 pm Posts: 5875 Location: Mt. Olive, NJ Country: xfire: t3chn0r
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 [1.6.3] Real time player statistics
We have decided to move the release of 1.6.3 to October 10th to have a little more time and see if we can fix the issues with the Visual Mover... Because of this delay we'll now have more time to add this feature into 1.6.3 so you don't need to wait until 1.6.4... The feature needs to be enabled by the server admin of course to show up but once activated players will have the ability to toggle it on/off during the game by using the new bind key defined for this. The statistics last for the entire match (or map) no matter how many rounds are played. Two variables in configs\gameplay\hud.cfg will control this functionality: Code: // Shows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screen // 0 = Disabled (default), 1 = Enabled // set scr_realtime_stats_enable "0"
// Measurement unit to be used for the real time longest shots statistics // Allowed values: meters or yards // set scr_realtime_stats_unit "meters"   Changes have been committed to the SVN by the way... 
_________________
 "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
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| Wed Sep 30, 2009 10:15 pm |
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Misnomer
Joined: Tue Oct 21, 2008 6:57 pm Posts: 75
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 Re: [1.6.3] Real time player statistics
Any possibility of getting this as an end of round or death screen only?
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| Thu Oct 01, 2009 3:29 am |
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tiller
Joined: Fri Nov 28, 2008 6:53 pm Posts: 89 Country: xfire: tiller32
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 Re: [1.6.3] Real time player statistics
Stats are working great on my server. Thanks for the new feature. One question. Is it possible to let the server admin decide the default state (toggled to displaly vs not display). Currently at the start of every map it's on and I'd prefer to let the players choose to display it.
Thanks,
TiLLeR
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| Thu Oct 01, 2009 3:47 am |
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bodal
Joined: Tue Sep 23, 2008 9:10 am Posts: 227
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 Re: [1.6.3] Real time player statistics
wicked guys
Looks great
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| Thu Oct 01, 2009 10:14 am |
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Shadowlord
Joined: Sun Jun 28, 2009 9:15 pm Posts: 261 Country:
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 Re: [1.6.3] Real time player statistics
Um... at first I thought a bind key meant a new option in the control settings... but that's not the case... why? Will that be added? If not, how do I set the the bind key and - what IS a bind key then? btw... translated the strings already 
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| Thu Oct 01, 2009 10:50 am |
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Shadowlord
Joined: Sun Jun 28, 2009 9:15 pm Posts: 261 Country:
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 Re: [1.6.3] Real time player statistics
Shadowlord wrote: Um... at first I thought a bind key meant a new option in the control settings... but that's not the case... why? Will that be added? If not, how do I set the the bind key and - what IS a bind key then?  stupid me... it's useful to comple the mod with statistics and then test them instead of expecting them to be there with an old mod version.  Everything fine now 
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| Thu Oct 01, 2009 10:59 am |
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C-O-L-T
Joined: Sun Oct 26, 2008 4:35 pm Posts: 455 Country: xfire: nnippon
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 Re: [1.6.3] Real time player statistics
REALLY COOL!!!!! Outstanding!
_________________ Sometimes you lose, sometimes the others win ^^ I have no prejudices...I hate EVERYONE!!
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| Thu Oct 01, 2009 11:23 am |
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t3chn0r
Joined: Thu May 08, 2008 4:15 pm Posts: 5875 Location: Mt. Olive, NJ Country: xfire: t3chn0r
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 Re: [1.6.3] Real time player statistics
Misnomer wrote: Any possibility of getting this as an end of round or death screen only? Not right now but that's the next step... It won't be ready for 1.6.3 for sure... tiller wrote: Is it possible to let the server admin decide the default state (toggled to displaly vs not display). Currently at the start of every map it's on and I'd prefer to let the players choose to display it. Right now the default is ON when the option is enabled so players really know about it... If you don't show it then players won't even know the feature exists...
_________________
 "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
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| Thu Oct 01, 2009 1:37 pm |
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LTNABC
Joined: Sun Mar 29, 2009 3:40 am Posts: 334 Country:
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 Re: [1.6.3] Real time player statistics
That's sweet t3chn0r!  I see you made it wider, can I make it narrower without screwing something up? Cheers, ABC
_________________ "Remember, wherever you go, there you are." Buckaroo Banzai
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| Thu Oct 01, 2009 4:26 pm |
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t3chn0r
Joined: Thu May 08, 2008 4:15 pm Posts: 5875 Location: Mt. Olive, NJ Country: xfire: t3chn0r
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 Re: [1.6.3] Real time player statistics
We made it wider because the German translations are wider... If you want to have it like it was before just edit the ui_mp\hud.menu file and change this line... From 140 to 130... Code: #define STATS_WIDTH 140
_________________
 "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
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| Thu Oct 01, 2009 4:44 pm |
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