| Author |
Message |
|
105HolyMoly
Joined: Sat Dec 06, 2008 7:40 am Posts: 1219 Location: Saskquatchewan, Canada Country:
|
 Re: Greed Gametype
 Thanks for the update T3ch!
_________________
 
|
| Mon Apr 18, 2011 10:59 pm |
|
 |
|
Ski
Joined: Thu Aug 21, 2008 10:18 pm Posts: 494 Country:
|
 Re: Greed Gametype
Just checked out this game type and it would be very good if it was not for the terrible spawn system.
Once we would capture some dog tags the enemy would start spawning near are base... and we would spawn near there base. Instead of in the middle area of the map. Made the whole game play poorly. I think you need a map with special spawns or built for this game to to really appreciate it.
Every said it would be a lot of fun if the spawns were not so messed up.
Ski
_________________
|
| Mon Apr 18, 2011 11:07 pm |
|
 |
|
t3chn0r
Joined: Thu May 08, 2008 4:15 pm Posts: 6410 Location: Mt. Olive, NJ Country: xfire: t3chn0r
|
 Re: Greed Gametype
You can always set the variable to spawn always on your side... But anyway, if you spawn on their base then you still need to move into the enemies to get their dog tags... Or defend your base...
_________________
 "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
|
| Mon Apr 18, 2011 11:19 pm |
|
 |
|
Samuel
Joined: Sat Dec 19, 2009 4:10 am Posts: 2024 Country:
|
 Re: Greed Gametype
I would think spawning should be like ctf. But there are multiple flags that could be dropped, so to speak.
|
| Mon Apr 18, 2011 11:57 pm |
|
 |
|
t3chn0r
Joined: Thu May 08, 2008 4:15 pm Posts: 6410 Location: Mt. Olive, NJ Country: xfire: t3chn0r
|
 Re: Greed Gametype
"Greed" uses DM spawn points and for the drop zones it uses the locations of the HQ radios rotating through them during the game. "Team Greed" on the other hand uses the Sabotage spawn points when the round starts and it uses TDM spawn points during the game spawning the players close to their teams. However, you can set the variable scr_tgr_forcestartspawns to "1" and then the Sabotage spawn points will be used during the entire game. Let me know if by setting that variable to "1" the gameplay is much better and I will make it the default value. Just post as much feedback as possible so I can tweak the gametypes before final release.
_________________
 "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
|
| Tue Apr 19, 2011 12:03 am |
|
 |
|
Jaxon
Joined: Sat Jan 03, 2009 7:20 pm Posts: 39 Location: Arkansas Country:
|
 Re: Greed Gametype
For some reason I can't get the timelimit to change on the greed gametype. Haven't tried team greed yet so not sure about it. No matter what I change the timelimit to the round lasts 30 minutes. Is anyone else having this problem?
|
| Tue Apr 19, 2011 1:31 am |
|
 |
|
X4A_US_Wannabe
Joined: Sun Dec 28, 2008 11:06 pm Posts: 419 Location: Central, CA. Country:
|
 Re: Greed Gametype
Ignorant post on my part.. found MY error. Deletion would be nice 
_________________
Last edited by X4A_US_Wannabe on Tue Apr 19, 2011 2:25 am, edited 1 time in total.
|
| Tue Apr 19, 2011 1:42 am |
|
 |
|
t3chn0r
Joined: Thu May 08, 2008 4:15 pm Posts: 6410 Location: Mt. Olive, NJ Country: xfire: t3chn0r
|
 Re: Greed Gametype
Jaxon wrote: For some reason I can't get the timelimit to change on the greed gametype. Haven't tried team greed yet so not sure about it. No matter what I change the timelimit to the round lasts 30 minutes. Is anyone else having this problem? Make sure your openwarfare.cfg is executing the new greed.cfg and teamgreed.cfg if you updated an existing server.
_________________
 "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
|
| Tue Apr 19, 2011 1:53 am |
|
 |
|
X4A_US_Wannabe
Joined: Sun Dec 28, 2008 11:06 pm Posts: 419 Location: Central, CA. Country:
|
 Re: Greed Gametype
Is it "TEAM GREED" or "TIME GREED"
From _globalinit.gsc
level.supportedGametypes["tgr"] = "Time Greed";
_________________
|
| Tue Apr 19, 2011 1:58 am |
|
 |
|
Jaxon
Joined: Sat Jan 03, 2009 7:20 pm Posts: 39 Location: Arkansas Country:
|
 Re: Greed Gametype
Thank you sir, worked like a charm. I also was about to mention that the gametype in the end of game map/gametype vote says time greed instead of team greed.
|
| Tue Apr 19, 2011 2:08 am |
|
 |
|