OpenWarfare
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 How to re-enable the fire rate functionality in the mod 
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OpenWarfare Team
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Joined: Thu May 08, 2008 4:15 pm
Posts: 6410
Location: Mt. Olive, NJ
Country: United States (us)
xfire: t3chn0r
 How to re-enable the fire rate functionality in the mod
To re-enable the fire rate functionality in the mod you will first need to have a sync'd copy of the SVN repository and mod tools. For more information on this please refer to the following posts:

Call of Duty 4: Modern Warfare
Call of Duty: World At War


OpenWarfare for Call of Duty 4: Modern Warfare:
1. Edit the file mod.csv and remove the # from the following lines:
Code:
#material,icon_3roundburst
#material,icon_fullauto
#material,icon_singleshot
#weapon,mp/ak47_single_mp
#weapon,mp/m4_single_mp
#weapon,mp/m16_single_mp

OpenWarfare for Call of Duty: World At War:
1. Edit the file mod.csv and remove the # from the following lines:
Code:
#material,icon_3roundburst
#material,icon_fullauto
#material,icon_singleshot
#weapon,mp/mp40_single_mp
#weapon,mp/stg44_single_mp
#weapon,mp/thompson_single_mp
#weapon,mp/type100smg_single_mp

All versions:
2. Edit the file openwarfare\_globalinit.gsc and remove the // from the following line:
Code:
//thread openwarfare\_firingmode::init();

3. Edit the file openwarfare\_keybinds.gsc and remove the // from the following line:
Code:
//self thread openwarfare\_firingmode::switchFiringMode();

4. Edit the file ui_mp\controls_multi.menu and remove the // from the following line:
Code:
//CHOICE_BIND( 32, "@OW_FIRING_MODE", "openScriptMenu modkeybind firingmode", ; )

Recompile the mod.ff and z_openwarfare.iwd again and update the files in your game server as well as in the redirect server.

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Sun Oct 31, 2010 3:39 pm
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