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 Greed Gametype 

Any interest in implementing this gametype in COD?
Poll ended at Thu Apr 28, 2011 10:45 am
Yes, looks like fun! 100%  100%  [ 20 ]
Nah, looks boring. 0%  0%  [ 0 ]
Whatever, COD is dead anyway... 0%  0%  [ 0 ]
Total votes : 20

 Greed Gametype 
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 Greed Gametype
Here's a video explaining how the gametype plays in Unreal Tournament 3:


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Thu Apr 14, 2011 10:45 am
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Post Re: Greed Gametype
Wow that's some amazing gametype there 8-)


Thu Apr 14, 2011 12:03 pm
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Post Re: Greed Gametype
I like the basic's of this game type. Think it would be very fun to try it out.

Ski

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Thu Apr 14, 2011 3:00 pm
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Post Re: Greed Gametype
I remember that mod from ut2k4. Loads of fun. Never played UT3 but their version is obviously more advanced. Mutant is another great gametype.


Thu Apr 14, 2011 6:54 pm
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Post Re: Greed Gametype
go for it =) i'm a UT fan myself so it'll be interesting how it pans out


Thu Apr 14, 2011 8:49 pm
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Post Re: Greed Gametype
That looks really cool, hopefully it won't require too many materials to pull it off.

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Thu Apr 14, 2011 11:37 pm
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Post Re: Greed Gametype
Right now I'm thinking it will require only 2 new special effects but no new materials or models... :chin:

I'm coming back home tonight (currently in Germany) so hopefully I will have some time during the weekend to sit down and code it, it shouldn't take more than a day or two... ;-)

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"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Fri Apr 15, 2011 7:39 am
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Post Re: Greed Gametype
Interesting, something i would like to try, i would suggest leaning heavily towards the team aspect though!

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Sat Apr 16, 2011 12:29 pm
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Post Re: Greed Gametype
Coding is pretty much done for "Team Greed", I will write "Greed" (the non-team version) tomorrow.

When a player is killed he will drop the dog tags currently being carried plus his. This means that every player will drop at least one dog tag when killed. Bodies will show an effect with different color based on the dog tags being used (1 White, 2+ Yellow, 5+ Orange, 10+ Red). Bodies that contain 10+ dog tags will also be marked in the minimap and world.

Regarding the scores, right now player are not receiving any score by just killing enemies. They get 1 score point for killing an enemy within 15 meters of the enemy drop zone, 1 point for picking up any number of dog tags, and a lot of score for actually taking the dog tags to the drop zone (at which point the team score is increased).

I'm not so convinced about the scoring system yet so let me know if you have a better idea on how the scoring should work.

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Regarding game resources, only 4 special effects were added to the mod. The effect is based on the special effect the game uses for Old School. I'm not an expert on creating effects so if anyone wants to work on a nicer effect I will have no problem including those instead and add your name to the credits.txt files of OW.

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"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Sat Apr 16, 2011 8:14 pm
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Post Re: Greed Gametype
New orb-like effect... ;-)

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"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Sat Apr 16, 2011 8:49 pm
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