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 OpenWarfare 1.6.5 FINAL has been released! 
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OpenWarfare Team
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Joined: Thu May 08, 2008 4:15 pm
Posts: 5868
Location: Mt. Olive, NJ
Country: United States (us)
xfire: t3chn0r
Post OpenWarfare 1.6.5 FINAL has been released!
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OpenWarfare 1.6.5 FINAL

Change log:
Code:
- NEW: Added new variable for the AACP to take the gametypes and map names directly
       from the current map rotation instead.
- NEW: Added new variable to AMVS to prevent players from voting the same map that
       just finished.
- NEW: Redesign and implementation of the new visual mover and visual guide.
   - BEL support
   - Visual Guide is now a gametype. Visual Mover is separate module.
   - Internal Configuration Counter for Visual Mover
   - 2 reticle types for Visual Guide - Circle Effect or model of current item.
   - New Visual Guide Menu
   - Added and updated Visual Guide and Visual Mover dvars and configs
- NEW: Added an option to control players illegally using clan tags.
- NEW: Added variables to control the special effects and text display when
       objectives are captured, dropped, taken, etc.
             
- CHG: Added new option in Retrieval to control the auto reset time of objectives.
- CHG: Added new master variable for Admin GUIDs so they need to be entered only
       once.
- CHG: Added distance traveled statistic to real time statistics as well as the
       end of game statistics.
- CHG: Added variable to control public matches where the server password missing
       and the /record match reminders will not be shown.
- CHG: When the blackscreen is enabled for spectators the screen will automatically
       be active also when a gametype with number of lives is being played and the
       player has used all the available lives.
- CHG: A non-pistol weapon can also be forced on the VIP now in Assassination.       
- CHG: The player destroying the bomb in Search & Destroy will receive a "defuse"
       score.
- CHG: Added a timer to CAP so players only have x amount of seconds in the interface
       - Added player protection while in CAP Interface
       - Text for CAP now shows for as long as CAP is available

- BUG: Fixed an issue with an internal variable in AVMS having more than 1024
       characters if a the rotation contains a lot of maps.
- BUG: Allow combination of winner gametype and default map when the winner gametype
       was the default gametype.
- BUG: Fixed an issue where distance was not being calculated for players that were in
       Last Stand.



Happy gaming!
The OpenWarfare Team

_________________
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"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
"Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler


Sat Jan 30, 2010 2:42 pm
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