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		<title>RSS Feeds :: The OpenWarfare Project - Forums > FAQ &amp; Tutorials</title>
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		<description>An open source mod for the Call of Duty game series...</description>
		<link>http://openwarfaremod.com/owforum</link>
		<language>en-gb</language>
		<pubDate>Sun, 27 Jul 2008 04:17:14 +0100</pubDate>
		<lastBuildDate>Wed, 08 Sep 2010 14:13:15 +0100</lastBuildDate>
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		<copyright>Copyright : (c) RSS Feeds :: The OpenWarfare Project - Sun, 27 Jul 2008 04:17:14 +0100</copyright>
		<dc:creator>webadmin@openwarfaremod.com (The OpenWarfare Project)</dc:creator>

		<image>
			<title>RSS Feeds :: The OpenWarfare Project - Forums > FAQ &amp; Tutorials</title>
			<url>http://openwarfaremod.com/owforum/styles/openwarfare/imageset/owheader.gif</url>
			<link>http://openwarfaremod.com/owforum</link>
		</image>
		<ttl>60</ttl>
		
		<item>
			<title>What is OpenWarfare:ProCompetitivePlay?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=29334#p29334</link>
				<description><![CDATA[ <img src="http://img155.imageshack.us/img155/7862/owpcplogo.png"
alt="Image" /> <br /><br />OpenWarfare:ProCompetitivePlay or
OpenWarfare:PCP is a tailored version of OpenWarfare directed at
competitive play<span style="font-weight: bold"> without making drastic
changes to the stockgame</span> .<br /><br />OpenWarfare:PCP removes a lot
of the features from OpenWarfare but it also adds some new features needed
in competitive play. By having only the features necessary for competitive
play we ensure a small footprint with the size of the mod being around 1MB
making it a fast download while at the same time, making sure that all the
custom maps will work fine with the mod as we don't introduce new models,
sounds, and special effects.<br /><br />The main idea then behind creating
OpenWarfare:PCP is to provide a simple although robust mod to the community
for competitive play and because the list of features is somehow small when
compared to OpenWarfare it should be easier to port into new versions of
the game.<br /><br />OpenWarfare:PCP...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Thu Jul 08, 2010 2:32 pm &bull; Replies 0 &bull; Views 367</p><hr />]]></description>
					<content:encoded><![CDATA[ <img src="http://img155.imageshack.us/img155/7862/owpcplogo.png"
alt="Image" /> <br /><br />OpenWarfare:ProCompetitivePlay or
OpenWarfare:PCP is a tailored version of OpenWarfare directed at
competitive play<span style="font-weight: bold"> without making drastic
changes to the stockgame</span> .<br /><br />OpenWarfare:PCP removes a lot
of the features from OpenWarfare but it also adds some new features needed
in competitive play. By having only the features necessary for competitive
play we ensure a small footprint with the size of the mod being around 1MB
making it a fast download while at the same time, making sure that all the
custom maps will work fine with the mod as we don't introduce new models,
sounds, and special effects.<br /><br />The main idea then behind creating
OpenWarfare:PCP is to provide a simple although robust mod to the community
for competitive play and because the list of features is somehow small when
compared to OpenWarfare it should be easier to port into new versions of
the game.<br /><br />OpenWarfare:PCP...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-07-08T14:32:17+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=29334#p29334</guid>
		</item>
			<item>
			<title>Re: I have this great idea to add to the mod. What should I do?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=28427#p28427</link>
				<description><![CDATA[*UPDATE* Development for OpenWarfare for the Call of Duty 4: Modern Warfare
and Call of Duty: World At War have been completed.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:47 pm &bull; Replies 1 &bull; Views 1023</p><hr />]]></description>
					<content:encoded><![CDATA[*UPDATE* Development for OpenWarfare for the Call of Duty 4: Modern Warfare
and Call of Duty: World At War have been completed.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-05-19T12:04:11+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=28427#p28427</guid>
		</item>
			<item>
			<title>Re: I found a bug in the latest version. What should I do?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=28426#p28426</link>
				<description><![CDATA[*UPDATE* Development for OpenWarfare for the Call of Duty 4: Modern Warfare
and Call of Duty: World At War have been completed.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:48 pm &bull; Replies 1 &bull; Views 716</p><hr />]]></description>
					<content:encoded><![CDATA[*UPDATE* Development for OpenWarfare for the Call of Duty 4: Modern Warfare
and Call of Duty: World At War have been completed.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-05-19T12:03:55+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=28426#p28426</guid>
		</item>
			<item>
			<title>What values should I use when I save a .DDS file in PS?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=27398#p27398</link>
				<description><![CDATA[<img src="http://img23.imageshack.us/img23/8554/psdds.png" alt="Image" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Sat Feb 27, 2010 1:41 am &bull; Replies 0 &bull; Views 474</p><hr />]]></description>
					<content:encoded><![CDATA[<img src="http://img23.imageshack.us/img23/8554/psdds.png" alt="Image" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-02-27T00:41:34+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=27398#p27398</guid>
		</item>
			<item>
			<title>PowerRanking is not working. What should I do?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23662#p23662</link>
				<description><![CDATA[<span style="font-style: italic">I'm trying to enable Power Ranking but for
some reason it's not working. What should I do?</span><br /><br /><span
style="color: #FFFF80">If power ranking is not working check the following
points:<br /><br />1. Make sure sv_pure is set to "1" in server.cfg.<br
/>2. Make sure scr_forceunrankedmatch is set to "0" in
configs\server\rank.cfg.<br />3. If you load a ruleset through cod_mode
make sure that the ruleset is also using the values stated above.<br />4.
Finally, make sure the power ranking is enabled by setting the correct
value for scr_power_rank_mode in configs\server\rank.cfg</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Sat Oct 10, 2009 1:01 pm &bull; Replies 0 &bull; Views 1219</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">I'm trying to enable Power Ranking but for
some reason it's not working. What should I do?</span><br /><br /><span
style="color: #FFFF80">If power ranking is not working check the following
points:<br /><br />1. Make sure sv_pure is set to "1" in server.cfg.<br
/>2. Make sure scr_forceunrankedmatch is set to "0" in
configs\server\rank.cfg.<br />3. If you load a ruleset through cod_mode
make sure that the ruleset is also using the values stated above.<br />4.
Finally, make sure the power ranking is enabled by setting the correct
value for scr_power_rank_mode in configs\server\rank.cfg</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-10T13:01:48+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23662#p23662</guid>
		</item>
			<item>
			<title>Error maps\mp\gametypes\_teams::playerModelForClass()</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23340#p23340</link>
				<description><![CDATA[<span style="font-style: italic">When I try to start the server I get an
error about unknown function maps\mp\gametypes\_teams::playerModelForClass(
class ).</span><br /><br /><span style="color: #FFFF80">This error happens
when you have map .IWD files in the mod directory. Map files should not be
in the mod directory anymore but in the correct usermaps/mp_mapname folder.
To prevent this error from happening just move all the map files out of the
mod directory. In the mod directory you should only have OpenWarfare
distributed files and nothing else.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:51 pm &bull; Replies 0 &bull; Views 943</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">When I try to start the server I get an
error about unknown function maps\mp\gametypes\_teams::playerModelForClass(
class ).</span><br /><br /><span style="color: #FFFF80">This error happens
when you have map .IWD files in the mod directory. Map files should not be
in the mod directory anymore but in the correct usermaps/mp_mapname folder.
To prevent this error from happening just move all the map files out of the
mod directory. In the mod directory you should only have OpenWarfare
distributed files and nothing else.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:51:04+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23340#p23340</guid>
		</item>
			<item>
			<title>Can I have different settings for different maps/gametypes?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23339#p23339</link>
				<description><![CDATA[ <span style="font-style: italic"> Can I have different settings for
different maps orgametypes?</span><br /><br />[color=#FFFF80] Yes, most of
the variables in OpenWarfare support an extended mode where the map,
gametype or server load (or all) can be specified in the variable name.
These type of variables will have precedence over the variables without
map, gametype or server load. So, for example, let's say we want to disable
the helicopter for Shipment (any gametype) and for any map in Free For All.
To do this we will first set the normal variable<span style="font-weight:
bold"><span style="font-style:
italic">scr_hardpoint_allow_helicopter</span></span>  to "1" to enable it
for everything, we'll set<span style="font-weight: bold"><span
style="font-style:
italic">scr_hardpoint_allow_helicopter_mp_shipment</span></span>  to "0" to
disable the helicopter for that map, and we'll set<span style="font-weight:
bold"><span style="font-style:
italic">scr_hardpoint_allow_helicopter_dm</span></span>  to "0" to disable
it in any map when Free For All is being played,...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:49 pm &bull; Replies 0 &bull; Views 1307</p><hr />]]></description>
					<content:encoded><![CDATA[ <span style="font-style: italic"> Can I have different settings for
different maps orgametypes?</span><br /><br />[color=#FFFF80] Yes, most of
the variables in OpenWarfare support an extended mode where the map,
gametype or server load (or all) can be specified in the variable name.
These type of variables will have precedence over the variables without
map, gametype or server load. So, for example, let's say we want to disable
the helicopter for Shipment (any gametype) and for any map in Free For All.
To do this we will first set the normal variable<span style="font-weight:
bold"><span style="font-style:
italic">scr_hardpoint_allow_helicopter</span></span>  to "1" to enable it
for everything, we'll set<span style="font-weight: bold"><span
style="font-style:
italic">scr_hardpoint_allow_helicopter_mp_shipment</span></span>  to "0" to
disable the helicopter for that map, and we'll set<span style="font-weight:
bold"><span style="font-style:
italic">scr_hardpoint_allow_helicopter_dm</span></span>  to "0" to disable
it in any map when Free For All is being played,...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:49:48+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23339#p23339</guid>
		</item>
			<item>
			<title>Can I play new gametypes in OpenWarfare?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23336#p23336</link>
				<description><![CDATA[<span style="font-style: italic">Can I play new gametypes in
OpenWarfare?</span><br /><br /><span style="color: #FFFF80">Of course!
OpenWarfare supports new gametypes like Capture the Flag (in Call of Duty
4: Modern Warfare), Capture and Hold, Assassination, Gun Game, Freeze Tag,
Last Man Standing, Last Team Standing, and Retrieval. For a detail
description of each gametype please refer to the configuration files
located in <span style="font-style:
italic">configs/gametypes</span>.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:47 pm &bull; Replies 0 &bull; Views 1205</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">Can I play new gametypes in
OpenWarfare?</span><br /><br /><span style="color: #FFFF80">Of course!
OpenWarfare supports new gametypes like Capture the Flag (in Call of Duty
4: Modern Warfare), Capture and Hold, Assassination, Gun Game, Freeze Tag,
Last Man Standing, Last Team Standing, and Retrieval. For a detail
description of each gametype please refer to the configuration files
located in <span style="font-style:
italic">configs/gametypes</span>.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:47:12+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23336#p23336</guid>
		</item>
			<item>
			<title>Can I use the OpenWarfare source code on my own mod?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23335#p23335</link>
				<description><![CDATA[<span style="font-style: italic">Can I use the source code of the
OpenWarfare mod to create my own mod?</span><br /><br /><span style="color:
#FFFF80">Sure you can but the OpenWarfare mod is protected under the <a
href="http://openwarfaremod.com/owforum/viewtopic.php?f=59&t=1955"
class="postlink">Modder Ethical Public License</a> that basically states
that if you take from the community you have to give back to the community
by also allowing people access to your code.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:46 pm &bull; Replies 0 &bull; Views 1165</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">Can I use the source code of the
OpenWarfare mod to create my own mod?</span><br /><br /><span style="color:
#FFFF80">Sure you can but the OpenWarfare mod is protected under the <a
href="http://openwarfaremod.com/owforum/viewtopic.php?f=59&t=1955"
class="postlink">Modder Ethical Public License</a> that basically states
that if you take from the community you have to give back to the community
by also allowing people access to your code.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:46:16+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23335#p23335</guid>
		</item>
			<item>
			<title>How can I get an older version of OpenWarfare?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23334#p23334</link>
				<description><![CDATA[<span style="font-style: italic">I would like to run an older version of
OpenWarfare, is there a way to get it?</span><br /><br /><span
style="color: #FFFF80">If you would like to run an older version of
OpenWarfare you need to download the source code of that older version by
indicating the SVN revision level of the version you want. A list of SVN
revision levels for each official release can be found in <a
href="http://openwarfaremod.com/owforum/viewtopic.php?f=59&t=2220"
class="postlink">this</a> thread.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:45 pm &bull; Replies 0 &bull; Views 823</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">I would like to run an older version of
OpenWarfare, is there a way to get it?</span><br /><br /><span
style="color: #FFFF80">If you would like to run an older version of
OpenWarfare you need to download the source code of that older version by
indicating the SVN revision level of the version you want. A list of SVN
revision levels for each official release can be found in <a
href="http://openwarfaremod.com/owforum/viewtopic.php?f=59&t=2220"
class="postlink">this</a> thread.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:45:28+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23334#p23334</guid>
		</item>
			<item>
			<title>How can I get the source code of the mod?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23333#p23333</link>
				<description><![CDATA[<span style="font-style: italic">How can I get the source code of the mod
to see how stuff is done?</span><br /><br /><span style="color:
#FFFF80">You can browse the source code via the <a
href="http://openwarfare.no-ip.org:88/websvn" class="postlink">OpenWarfare
WebSVN</a> or you can setup your own development environment by following
the steps in the SVN tutorials for <a
href="http://openwarfaremod.com/owforum/viewtopic.php?f=59&t=2218"
class="postlink">MW</a> and <a
href="http://openwarfaremod.com/owforum/viewtopic.php?style=3&f=75&t=2228"
class="postlink">WaW</a>.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:44 pm &bull; Replies 0 &bull; Views 1288</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">How can I get the source code of the mod
to see how stuff is done?</span><br /><br /><span style="color:
#FFFF80">You can browse the source code via the <a
href="http://openwarfare.no-ip.org:88/websvn" class="postlink">OpenWarfare
WebSVN</a> or you can setup your own development environment by following
the steps in the SVN tutorials for <a
href="http://openwarfaremod.com/owforum/viewtopic.php?f=59&t=2218"
class="postlink">MW</a> and <a
href="http://openwarfaremod.com/owforum/viewtopic.php?style=3&f=75&t=2228"
class="postlink">WaW</a>.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:44:45+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23333#p23333</guid>
		</item>
			<item>
			<title>What happened to the OpenWarfare Wiki?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23332#p23332</link>
				<description><![CDATA[<span style="font-style: italic">What happened to the OpenWarfare
Wiki?</span><br /><br /><span style="color: #FFFF80">The OpenWarfare Wiki
has been replaced by including the necessary documentation directly in the
configuration files and by this forum containing tutorials that we (or you)
write.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:43 pm &bull; Replies 0 &bull; Views 1427</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">What happened to the OpenWarfare
Wiki?</span><br /><br /><span style="color: #FFFF80">The OpenWarfare Wiki
has been replaced by including the necessary documentation directly in the
configuration files and by this forum containing tutorials that we (or you)
write.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:43:33+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23332#p23332</guid>
		</item>
			<item>
			<title>Where can I find a list of all the features supported in OW</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23331#p23331</link>
				<description><![CDATA[<span style="font-style: italic">Where can I find a list of all the
features supported in OpenWarfare?</span><br /><br /><span style="color:
#FFFF80">Although not complete, a list of features supported by OpenWarfare
can be found in the file <span style="font-weight:
bold">changelog.txt</span> distributed with the .ZIP file in each
version.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:42 pm &bull; Replies 0 &bull; Views 1264</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">Where can I find a list of all the
features supported in OpenWarfare?</span><br /><br /><span style="color:
#FFFF80">Although not complete, a list of features supported by OpenWarfare
can be found in the file <span style="font-weight:
bold">changelog.txt</span> distributed with the .ZIP file in each
version.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:42:06+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23331#p23331</guid>
		</item>
			<item>
			<title>What is OpenWarfare?</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23330#p23330</link>
				<description><![CDATA[<span style="font-style: italic">What is OpenWarfare?</span><br /><br
/><span style="color: #FFFF80">OpenWarfare is a multi-purpose open source
mod for the Call of Duty series. The project started on May 7th, 2008 and
quickly grew to become one of the leading mods for the Call of Duty series.
The mod supports new gameplay features to make the game more fun as well as
league competition features like ready-up, strategy time, checksums,
variable changes detection, rulesets, etc. Features in the OpenWarfare mod
are not forced at all and can be enabled/disabled based on what the server
owners like.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Oct 02, 2009 4:41 pm &bull; Replies 0 &bull; Views 3823</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-style: italic">What is OpenWarfare?</span><br /><br
/><span style="color: #FFFF80">OpenWarfare is a multi-purpose open source
mod for the Call of Duty series. The project started on May 7th, 2008 and
quickly grew to become one of the leading mods for the Call of Duty series.
The mod supports new gameplay features to make the game more fun as well as
league competition features like ready-up, strategy time, checksums,
variable changes detection, rulesets, etc. Features in the OpenWarfare mod
are not forced at all and can be enabled/disabled based on what the server
owners like.</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-02T16:41:02+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23330#p23330</guid>
		</item>
			<item>
			<title>Monitoring the SVN for changes</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=22076#p22076</link>
				<description><![CDATA[  Dan2k3k4 was nice enough to let us know about this wonderful small
application to keep an eye on the SVN repositories for changes.<br /><br
/>The tool is named CommitMonitor and it helps monitor SVN repositories
every certain configured lapse.<br /><br />To download the tool please
visit the<a href="http://code.google.com/p/commitmonitor/"
class="postlink">CommitMonitor</a>  home page.<br /><br />Once the download
finishes please install the tool in your PC and execute it. You should end
up with a window likethis:<br /><img
src="http://img6.imageshack.us/img6/3962/cm1.png" alt="Image" /> <br /><br
/>Now, we just need to add the SVN repositories we want to monitor and if
we want to update our local copy of the repository automatically.<br /><br
/>So, let's click on the "Add Project" option and add our SVN reposiroty
forCoD4:MW...<br /><ul><li> In"<span style="color: #FFFF00">
Projectname</span> " just enter a name to identify this repository, for
example[color=#FFFF00][/color=#FFFF00]...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Wed Sep 09, 2009 4:23 pm &bull; Replies 0 &bull; Views 1028</p><hr />]]></description>
					<content:encoded><![CDATA[  Dan2k3k4 was nice enough to let us know about this wonderful small
application to keep an eye on the SVN repositories for changes.<br /><br
/>The tool is named CommitMonitor and it helps monitor SVN repositories
every certain configured lapse.<br /><br />To download the tool please
visit the<a href="http://code.google.com/p/commitmonitor/"
class="postlink">CommitMonitor</a>  home page.<br /><br />Once the download
finishes please install the tool in your PC and execute it. You should end
up with a window likethis:<br /><img
src="http://img6.imageshack.us/img6/3962/cm1.png" alt="Image" /> <br /><br
/>Now, we just need to add the SVN repositories we want to monitor and if
we want to update our local copy of the repository automatically.<br /><br
/>So, let's click on the "Add Project" option and add our SVN reposiroty
forCoD4:MW...<br /><ul><li> In"<span style="color: #FFFF00">
Projectname</span> " just enter a name to identify this repository, for
example[color=#FFFF00][/color=#FFFF00]...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-09-09T16:23:28+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=22076#p22076</guid>
		</item>
			<item>
			<title>New visual mover (tutorial by CrossTrain)</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=20845#p20845</link>
				<description><![CDATA[  Welcome to this tutorial on the use of the new visual mover in
OpenWarfare v1.6.2.  I will try to be as thorough as possible in this tut
so you can accomplish your means with no further assistance.  However, if
any further questions should arise, feel free to contact me and I will add
clarity where necessary in this tutorial.  Thanks for your grace!<br /><br
/>One other note – I have not used this new visual mover on<span
style="font-weight: bold"> CoD4: ModernWarfare</span> .  I am almost
positive that the instructions will be nearly identical between the two
games though.  I will also show just one gametype (SD) as the mover is
virtually identical for each type.  The only difference will be the
“Categories” of items to be moved BUT the descriptions of these categories
will be sufficient to explain what they are of themselves.  So…<br /><br
/>First things first:  I do ALL of my testing of ALL things OW on a LAN
server from my desktop.  The reason I do everything (from testing new maps;
to moving stuff using the...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Sun Aug 16, 2009 2:18 pm &bull; Replies 0 &bull; Views 1305</p><hr />]]></description>
					<content:encoded><![CDATA[  Welcome to this tutorial on the use of the new visual mover in
OpenWarfare v1.6.2.  I will try to be as thorough as possible in this tut
so you can accomplish your means with no further assistance.  However, if
any further questions should arise, feel free to contact me and I will add
clarity where necessary in this tutorial.  Thanks for your grace!<br /><br
/>One other note – I have not used this new visual mover on<span
style="font-weight: bold"> CoD4: ModernWarfare</span> .  I am almost
positive that the instructions will be nearly identical between the two
games though.  I will also show just one gametype (SD) as the mover is
virtually identical for each type.  The only difference will be the
“Categories” of items to be moved BUT the descriptions of these categories
will be sufficient to explain what they are of themselves.  So…<br /><br
/>First things first:  I do ALL of my testing of ALL things OW on a LAN
server from my desktop.  The reason I do everything (from testing new maps;
to moving stuff using the...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-08-16T14:18:05+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=20845#p20845</guid>
		</item>
			<item>
			<title>Updating the configuration files.</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=19281#p19281</link>
				<description><![CDATA[Update the version of your mod in less time with this simple and fast tool.
<br /><br />The tool works as follows. select and paste the configuration
files in the box, <br />once you've done with all the files you want to
look for the download button. <br /><br />Download.zip will have within the
directories and files updated. <br /><br />The settings will be updated to
the latest official version. <br /><br />Here I leave with you a
picture.<br /><br /><br
/>"http://img364.imageshack.us/img364/6802/20090726224442.jpg"<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=325">exte</a> &bull; on Sun Jul 26, 2009 10:00 pm &bull; Replies 0 &bull; Views 1846</p><hr />]]></description>
					<content:encoded><![CDATA[Update the version of your mod in less time with this simple and fast tool.
<br /><br />The tool works as follows. select and paste the configuration
files in the box, <br />once you've done with all the files you want to
look for the download button. <br /><br />Download.zip will have within the
directories and files updated. <br /><br />The settings will be updated to
the latest official version. <br /><br />Here I leave with you a
picture.<br /><br /><br
/>"http://img364.imageshack.us/img364/6802/20090726224442.jpg"]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[325]]></dc:creator>
			<dc:date>2009-07-26T22:00:49+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=19281#p19281</guid>
		</item>
			<item>
			<title>Setting up a local redirect HTTP server for LAN</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=16773#p16773</link>
				<description><![CDATA[  I will show you how to setup a local HTTP redirect server in your PC to
allow other players to download the mod files and/or custom maps directly
from your PC at super high speeds. We will be setting up the HTTP server to
provide files for both games, Call of Duty 4: Modern Warfare and Call of
Duty: World At War.<br />	<br />I willassume:<br /><ul> The IP of your PC
is192.168.1.24.<br /><li> You have installed the mod already on
yourPC</li><li> The root directory for the games are the following:<br
/>Call of Duty 4: Modern Warfare -> C:\Program Files\Activision\Call of
Duty 4 - Modern Warfare\<br />Call of Duty: World At War -> C:\Program
Files\Activision\Call of Duty - World atWar\</li></ul> <br />	<br />1. The
first thing we need to do is isntall the HTTP server we'll be using. For
this I'm going to use HFS, HFS is very simple but powerful HTTP File Server
and it's free to use. It can be downloaded directly from the developer's
website
at[url=http://www.rejetto.com/hfs/][/url=http://www.rejetto.com/hfs/]...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Sun Jun 28, 2009 2:35 am &bull; Replies 0 &bull; Views 1875</p><hr />]]></description>
					<content:encoded><![CDATA[  I will show you how to setup a local HTTP redirect server in your PC to
allow other players to download the mod files and/or custom maps directly
from your PC at super high speeds. We will be setting up the HTTP server to
provide files for both games, Call of Duty 4: Modern Warfare and Call of
Duty: World At War.<br />	<br />I willassume:<br /><ul> The IP of your PC
is192.168.1.24.<br /><li> You have installed the mod already on
yourPC</li><li> The root directory for the games are the following:<br
/>Call of Duty 4: Modern Warfare -> C:\Program Files\Activision\Call of
Duty 4 - Modern Warfare\<br />Call of Duty: World At War -> C:\Program
Files\Activision\Call of Duty - World atWar\</li></ul> <br />	<br />1. The
first thing we need to do is isntall the HTTP server we'll be using. For
this I'm going to use HFS, HFS is very simple but powerful HTTP File Server
and it's free to use. It can be downloaded directly from the developer's
website
at[url=http://www.rejetto.com/hfs/][/url=http://www.rejetto.com/hfs/]...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-06-28T02:35:54+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=16773#p16773</guid>
		</item>
			<item>
			<title>SVN revision levels for OpenWarfare releases</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=16408#p16408</link>
				<description><![CDATA[ <span style="font-size: 150%; line-height: normal"><span style="color:
#FFBF00"><span style="font-weight: bold">Format:</span> <br /><SVN Revision
#>: <Version> (<Date Released>)<br />Latest release is highlighted
in</span><span style="color: #80FF00">green</span><span style="color:
#FFBF00">.</span></span><br /><br /><span style="font-size: 150%;
line-height: normal"> OpenWarfare for Call of Duty 4: ModernWarfare</span>
<br />919: 1.3.0 (November 2, 2008)<br />1078: 1.4.0 (December 14, 2008)<br
/>1219: 1.5.0 (February 15, 2009)<br />1224: 1.5.1 (February 17, 2009)<br
/>1254: 1.5.2 (March 1, 2009)<br />1308: 1.5.3 (March 6, 2009)<br />1417:
1.5.4 (April 19, 2009)<br />1434: 1.5.4.1 (April 24, 2009)<br />1779: 1.6.0
(July 4, 2009)<br />1891: 1.6.1 (July 29, 2009)<br />1971: 1.6.2 (August
25, 2009)<br />2172: 1.6.3 (October 10, 2009)<br />2258: 1.6.4 (November
22, 2009)<br />2328: 1.6.5 (January 30,2010)<br /><span style="font-weight:
bold"><span style="color: #80FF00"> 2359: 4.166 (July
31,2010)</span></span> <br />Please refer
to[url=http://openwarfaremod.com/owforum/viewtopic.php?style=3&f=74&t=2218][/url=http://openwarfaremod.com/owforum/viewtopic.php?style=3&f=7
4&t=2218]...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Mon Jun 22, 2009 12:22 am &bull; Replies 0 &bull; Views 1885</p><hr />]]></description>
					<content:encoded><![CDATA[ <span style="font-size: 150%; line-height: normal"><span style="color:
#FFBF00"><span style="font-weight: bold">Format:</span> <br /><SVN Revision
#>: <Version> (<Date Released>)<br />Latest release is highlighted
in</span><span style="color: #80FF00">green</span><span style="color:
#FFBF00">.</span></span><br /><br /><span style="font-size: 150%;
line-height: normal"> OpenWarfare for Call of Duty 4: ModernWarfare</span>
<br />919: 1.3.0 (November 2, 2008)<br />1078: 1.4.0 (December 14, 2008)<br
/>1219: 1.5.0 (February 15, 2009)<br />1224: 1.5.1 (February 17, 2009)<br
/>1254: 1.5.2 (March 1, 2009)<br />1308: 1.5.3 (March 6, 2009)<br />1417:
1.5.4 (April 19, 2009)<br />1434: 1.5.4.1 (April 24, 2009)<br />1779: 1.6.0
(July 4, 2009)<br />1891: 1.6.1 (July 29, 2009)<br />1971: 1.6.2 (August
25, 2009)<br />2172: 1.6.3 (October 10, 2009)<br />2258: 1.6.4 (November
22, 2009)<br />2328: 1.6.5 (January 30,2010)<br /><span style="font-weight:
bold"><span style="color: #80FF00"> 2359: 4.166 (July
31,2010)</span></span> <br />Please refer
to[url=http://openwarfaremod.com/owforum/viewtopic.php?style=3&f=74&t=2218][/url=http://openwarfaremod.com/owforum/viewtopic.php?style=3&f=7
4&t=2218]...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=59"><![CDATA[FAQ &amp;amp; Tutorials]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-06-22T00:22:04+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=16408#p16408</guid>
		</item>
	
	</channel>
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