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		<title>RSS Feeds :: The OpenWarfare Project - Forums > News &amp; Progress Reports</title>
	<!--<atom:link href="http://openwarfaremod.com/owforum" rel="self" type="application/rss+xml" />-->
		<description>An open source mod for the Call of Duty game series...</description>
		<link>http://openwarfaremod.com/owforum</link>
		<language>en-gb</language>
		<pubDate>Sun, 27 Jul 2008 04:17:14 +0100</pubDate>
		<lastBuildDate>Wed, 08 Sep 2010 14:16:10 +0100</lastBuildDate>
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		<copyright>Copyright : (c) RSS Feeds :: The OpenWarfare Project - Sun, 27 Jul 2008 04:17:14 +0100</copyright>
		<dc:creator>webadmin@openwarfaremod.com (The OpenWarfare Project)</dc:creator>

		<image>
			<title>RSS Feeds :: The OpenWarfare Project - Forums > News &amp; Progress Reports</title>
			<url>http://openwarfaremod.com/owforum/styles/openwarfare/imageset/owheader.gif</url>
			<link>http://openwarfaremod.com/owforum</link>
		</image>
		<ttl>60</ttl>
		
		<item>
			<title><![CDATA[Board statistics]]></title>
			<description><![CDATA[
			<hr />]]></description>
			<content:encoded><![CDATA[<p><br /> &bull;  &bull;  &bull; </p><hr />]]></content:encoded>
			<guid isPermaLink="true">http://openwarfaremod.com/owforum</guid>
		</item>
			<item>
			<title>&quot;One In The Chamber&quot; gametype</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=31627#p31627</link>
				<description><![CDATA["One In The Chamber" gametype is a new gametype introduced by Call of Duty:
Black Ops. It's a free for all gametype where every player has 3 lives and
spawns with only a handgun with one bullet but he will received a new
bullet (when the weapon is empty) every time he kills another player.<br
/><br />If the player's weapon is empty the player will need to use his
knife to kill the other players.<br /><br /><img
src="http://img801.imageshack.us/img801/3716/iw3mp2010090310554877.png"
alt="Image" /><br /><br /><img
src="http://img7.imageshack.us/img7/2689/codwawmp201009031131513.png"
alt="Image" /><br /><br />This new gametype has been committed to the SVN
repositories for MW and WaW and is ready for testing.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Sep 03, 2010 4:45 pm &bull; Replies 0 &bull; Views 178</p><hr />]]></description>
					<content:encoded><![CDATA["One In The Chamber" gametype is a new gametype introduced by Call of Duty:
Black Ops. It's a free for all gametype where every player has 3 lives and
spawns with only a handgun with one bullet but he will received a new
bullet (when the weapon is empty) every time he kills another player.<br
/><br />If the player's weapon is empty the player will need to use his
knife to kill the other players.<br /><br /><img
src="http://img801.imageshack.us/img801/3716/iw3mp2010090310554877.png"
alt="Image" /><br /><br /><img
src="http://img7.imageshack.us/img7/2689/codwawmp201009031131513.png"
alt="Image" /><br /><br />This new gametype has been committed to the SVN
repositories for MW and WaW and is ready for testing.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-09-03T16:45:12+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=31627#p31627</guid>
		</item>
			<item>
			<title>Re: Sharp Shooter gametype</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=31601#p31601</link>
				<description><![CDATA[Finished and committed for both MW and WaW... Now "One In The Chamber" and
that's it... <img
src="http://openwarfaremod.com/owforum/images/smilies//happy112.gif"
alt=";-)" title="Wink" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Thu Sep 02, 2010 10:48 pm &bull; Replies 2 &bull; Views 256</p><hr />]]></description>
					<content:encoded><![CDATA[Finished and committed for both MW and WaW... Now "One In The Chamber" and
that's it... <img
src="http://openwarfaremod.com/owforum/images/smilies//happy112.gif"
alt=";-)" title="Wink" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-09-03T01:18:03+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=31601#p31601</guid>
		</item>
			<item>
			<title>August Donations</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=31505#p31505</link>
				<description><![CDATA[August Donations<br /><br />{RAW} Clan - $6<br /><br />Thankyou very much,
everything donated is really appreciated and it all goes back into the
running cost, no monies are taken as profit and never will be.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=126">Lush</a> &bull; on Wed Sep 01, 2010 5:44 pm &bull; Replies 0 &bull; Views 93</p><hr />]]></description>
					<content:encoded><![CDATA[August Donations<br /><br />{RAW} Clan - $6<br /><br />Thankyou very much,
everything donated is really appreciated and it all goes back into the
running cost, no monies are taken as profit and never will be.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[126]]></dc:creator>
			<dc:date>2010-09-01T17:44:00+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=31505#p31505</guid>
		</item>
			<item>
			<title>Switching firing modes</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=31340#p31340</link>
				<description><![CDATA[  Due to the limitation of weapons in the game (128) I have implemented
this functionality only for certain weapons.<br /><br />In COD4:MW the M16
with no attachments supports single, burst, and full modes. The M4 with no
attachments also supports the same modes as the M16 and the AK47 with no
attachments supports single shot mode.<br />New variables
inconfigs\gameplay\weapons.cfg:<br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent">
//******************************************************************************<br
/>// WEAPON SWITCH FIRE MODES<br
/>//******************************************************************************<br
/>// 0 = Disabled (default), 1 = Enabled<br />// set
scr_switch_firing_mode_enable "0"<br /><br />// 0 = Disabled, 1 = Enabled
(default)<br />// set scr_switch_firing_mode_allow_m16 "1"<br />// set
scr_switch_firing_mode_allow_ak47 "1"<br />// set
scr_switch_firing_mode_allow_m4"1"</div></div> <br /><br />In COD:WAW
single mode has been added to the MP40, STG-44, Thompson, and Type 100 SMG
(all weapons without attachments).<br />New...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Sun Aug 29, 2010 6:14 pm &bull; Replies 0 &bull; Views 193</p><hr />]]></description>
					<content:encoded><![CDATA[  Due to the limitation of weapons in the game (128) I have implemented
this functionality only for certain weapons.<br /><br />In COD4:MW the M16
with no attachments supports single, burst, and full modes. The M4 with no
attachments also supports the same modes as the M16 and the AK47 with no
attachments supports single shot mode.<br />New variables
inconfigs\gameplay\weapons.cfg:<br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent">
//******************************************************************************<br
/>// WEAPON SWITCH FIRE MODES<br
/>//******************************************************************************<br
/>// 0 = Disabled (default), 1 = Enabled<br />// set
scr_switch_firing_mode_enable "0"<br /><br />// 0 = Disabled, 1 = Enabled
(default)<br />// set scr_switch_firing_mode_allow_m16 "1"<br />// set
scr_switch_firing_mode_allow_ak47 "1"<br />// set
scr_switch_firing_mode_allow_m4"1"</div></div> <br /><br />In COD:WAW
single mode has been added to the MP40, STG-44, Thompson, and Type 100 SMG
(all weapons without attachments).<br />New...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2010-08-29T18:14:08+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=31340#p31340</guid>
		</item>
			<item>
			<title>Downloads</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=30821#p30821</link>
				<description><![CDATA[Downloads are all working great again<br /><br />Thankyou to MadMetzi for
supplying a place for downloads while we were having issues<br /><br />
<img src="http://openwarfaremod.com/owforum/images/smilies//happy112.gif"
alt=";-)" title="Wink" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=126">Lush</a> &bull; on Sat Aug 21, 2010 9:04 am &bull; Replies 0 &bull; Views 734</p><hr />]]></description>
					<content:encoded><![CDATA[Downloads are all working great again<br /><br />Thankyou to MadMetzi for
supplying a place for downloads while we were having issues<br /><br />
<img src="http://openwarfaremod.com/owforum/images/smilies//happy112.gif"
alt=";-)" title="Wink" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[126]]></dc:creator>
			<dc:date>2010-08-21T09:04:41+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=30821#p30821</guid>
		</item>
			<item>
			<title>Re: Website Host Change</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=30239#p30239</link>
				<description><![CDATA[All change over issues should now be fixed.  Do post if you find anything
else.<br /><br />Thanks<br /><br />Axe<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=6891">Axe</a> &bull; on Wed Aug 04, 2010 11:40 am &bull; Replies 5 &bull; Views 474</p><hr />]]></description>
					<content:encoded><![CDATA[All change over issues should now be fixed.  Do post if you find anything
else.<br /><br />Thanks<br /><br />Axe]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[6891]]></dc:creator>
			<dc:date>2010-08-10T15:09:08+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=30239#p30239</guid>
		</item>
			<item>
			<title>Re: [1.6.5] Re-Implementation Visual Guide and Visual Mover</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=27046#p27046</link>
				<description><![CDATA[I just updated from version 1.6.4 to 1.6.5. <br /><br />I think it is only
one map, I was able to get it working on other maps, so it must be a map
issue now with the new mod update and this map. Something happens with the
graphics and a lot of people on this map. Really strange things happen.<br
/><br />I moved the spawns on the map mp_factory and people seem to warp
all over the map now. It played fine in 1.6.4, but not with the new one.
<br /><br />Do not think it is the mod or mover, but would love it if you
could confirm that for me.<br /><br />Thanks,<br />Ski<br /><br />Oh and
this is for COD4<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=159">Ski</a> &bull; on Sat Dec 05, 2009 5:20 am &bull; Replies 28 &bull; Views 4735</p><hr />]]></description>
					<content:encoded><![CDATA[I just updated from version 1.6.4 to 1.6.5. <br /><br />I think it is only
one map, I was able to get it working on other maps, so it must be a map
issue now with the new mod update and this map. Something happens with the
graphics and a lot of people on this map. Really strange things happen.<br
/><br />I moved the spawns on the map mp_factory and people seem to warp
all over the map now. It played fine in 1.6.4, but not with the new one.
<br /><br />Do not think it is the mod or mover, but would love it if you
could confirm that for me.<br /><br />Thanks,<br />Ski<br /><br />Oh and
this is for COD4]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[159]]></dc:creator>
			<dc:date>2010-01-31T03:06:39+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=27046#p27046</guid>
		</item>
			<item>
			<title>Re: Binos</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=27020#p27020</link>
				<description><![CDATA[Did I miss something where the binos disappeared? There's still a key bind
for them but it doesn't do anything...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=3341">Shadowlord</a> &bull; on Fri Apr 03, 2009 5:17 am &bull; Replies 13 &bull; Views 1208</p><hr />]]></description>
					<content:encoded><![CDATA[Did I miss something where the binos disappeared? There's still a key bind
for them but it doesn't do anything...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[3341]]></dc:creator>
			<dc:date>2010-01-29T01:44:04+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=27020#p27020</guid>
		</item>
			<item>
			<title>Re: [1.6.4] Full admins status in the scoreboard</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26971#p26971</link>
				<description><![CDATA[I know that, but i would like to try it, i have got enought time for
testing.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=4763">Kakarabana</a> &bull; on Thu Nov 12, 2009 12:55 am &bull; Replies 23 &bull; Views 4095</p><hr />]]></description>
					<content:encoded><![CDATA[I know that, but i would like to try it, i have got enought time for
testing.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[4763]]></dc:creator>
			<dc:date>2010-01-25T21:04:05+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26971#p26971</guid>
		</item>
			<item>
			<title>Re: [1.6.4] End of game statistics</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26757#p26757</link>
				<description><![CDATA[Ooops, that easy  <img
src="http://openwarfaremod.com/owforum/images/smilies//shy.gif"
alt=":oops:" title="Embarrassed" /> <br />Thank you for your fast and
helpful response and (a little late) a happy new year to you and the OW
team<br />greez wacko<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=4130">wacko_map</a> &bull; on Wed Nov 04, 2009 2:07 am &bull; Replies 45 &bull; Views 4933</p><hr />]]></description>
					<content:encoded><![CDATA[Ooops, that easy  <img
src="http://openwarfaremod.com/owforum/images/smilies//shy.gif"
alt=":oops:" title="Embarrassed" /> <br />Thank you for your fast and
helpful response and (a little late) a happy new year to you and the OW
team<br />greez wacko]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[4130]]></dc:creator>
			<dc:date>2010-01-09T16:42:41+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26757#p26757</guid>
		</item>
			<item>
			<title>Re: [1.6.1] Daytime Cycle System [Revised from 1.6.0]</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26504#p26504</link>
				<description><![CDATA[ *bump*<br />Doing some crazy things with our server, I have (I'm not
multiple personalities <img
src="http://openwarfaremod.com/owforum/images/smilies//laugh.gif" alt=":D"
title="Very Happy" /> it's a clan server but I am the only one that really
makes some config changes) some questions...<br /><br />1. Anything about
the nightvision issues? It's still very unrealistic during the night cycle
<img src="http://openwarfaremod.com/owforum/images/smilies//sad.gif"
alt=":(" title="Sad" /><br /><br />2. Would it be possible to enable the
day/night system already when readyup period is still active? I'm trying to
set up a server that has the daytime that currently is in real life...
great OW makes it possible... but readyup period says noo, before there are
at least two players on the server that make the match start there is no
day or night. If that would be possible (make a variable maybe, not anyone
might want it...) we just need to add timezone stuff and no one needs
windows to look outside anymore... <!-- s:excited: --><img src="{SM...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=3341">Shadowlord</a> &bull; on Fri Jul 24, 2009 1:38 am &bull; Replies 60 &bull; Views 2939</p><hr />]]></description>
					<content:encoded><![CDATA[ *bump*<br />Doing some crazy things with our server, I have (I'm not
multiple personalities <img
src="http://openwarfaremod.com/owforum/images/smilies//laugh.gif" alt=":D"
title="Very Happy" /> it's a clan server but I am the only one that really
makes some config changes) some questions...<br /><br />1. Anything about
the nightvision issues? It's still very unrealistic during the night cycle
<img src="http://openwarfaremod.com/owforum/images/smilies//sad.gif"
alt=":(" title="Sad" /><br /><br />2. Would it be possible to enable the
day/night system already when readyup period is still active? I'm trying to
set up a server that has the daytime that currently is in real life...
great OW makes it possible... but readyup period says noo, before there are
at least two players on the server that make the match start there is no
day or night. If that would be possible (make a variable maybe, not anyone
might want it...) we just need to add timezone stuff and no one needs
windows to look outside anymore... <!-- s:excited: --><img src="{SM...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[3341]]></dc:creator>
			<dc:date>2009-12-23T04:52:08+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26504#p26504</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Customize-A-Player Interface</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26485#p26485</link>
				<description><![CDATA[ <div class="quotewrapper"><div class="quotetitle">buddy459rc
wrote:</div><div class="quotecontent"> is there a way to move the screen
message as its in the middle of your screen everytime you spawn <br />which
blocks your view if you dont want to use it had a few clan members moan
about it could it be moved to a lower position iam using svn  if so can
anyone tell me what i need to editthanks</div></div> <br /><br />There is a
setting that can permit the use of the CAP to the first time a player
spawns in a map.  Why give someone a chance to change their uniform
everytime they die, I say.   Try using in your /gameplay/others.cfg set
scr_cap_firstspawn"1"<br /><br /><div class="quotewrapper"><div
class="quotetitle">Shadowlord wrote:</div><div class="quotecontent"> Is it
correct players can shoot while inCAP?</div></div> <br />Using invisible
spawn protection, which takes your weapon away, you cannot fire while in
the CAP system.  Pressing your fire button will do nothing for you, only
way out of the CAP is by pressing your melee key (or let the time run out).
 I'm not sure to be honest if you have things set up with...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=637">X4A_US_Wannabe</a> &bull; on Sat Aug 29, 2009 10:50 pm &bull; Replies 37 &bull; Views 3034</p><hr />]]></description>
					<content:encoded><![CDATA[ <div class="quotewrapper"><div class="quotetitle">buddy459rc
wrote:</div><div class="quotecontent"> is there a way to move the screen
message as its in the middle of your screen everytime you spawn <br />which
blocks your view if you dont want to use it had a few clan members moan
about it could it be moved to a lower position iam using svn  if so can
anyone tell me what i need to editthanks</div></div> <br /><br />There is a
setting that can permit the use of the CAP to the first time a player
spawns in a map.  Why give someone a chance to change their uniform
everytime they die, I say.   Try using in your /gameplay/others.cfg set
scr_cap_firstspawn"1"<br /><br /><div class="quotewrapper"><div
class="quotetitle">Shadowlord wrote:</div><div class="quotecontent"> Is it
correct players can shoot while inCAP?</div></div> <br />Using invisible
spawn protection, which takes your weapon away, you cannot fire while in
the CAP system.  Pressing your fire button will do nothing for you, only
way out of the CAP is by pressing your melee key (or let the time run out).
 I'm not sure to be honest if you have things set up with...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[637]]></dc:creator>
			<dc:date>2009-12-22T01:10:51+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26485#p26485</guid>
		</item>
			<item>
			<title>Re: [Axed] Unofficial Perk Drop (Revisited)</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26284#p26284</link>
				<description><![CDATA[Too sad <img
src="http://openwarfaremod.com/owforum/images/smilies//sad.gif" alt=":("
title="Sad" /> But I understand you don't have unlimited time for such a
little feature...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=3341">Shadowlord</a> &bull; on Sat Sep 05, 2009 5:04 pm &bull; Replies 10 &bull; Views 2289</p><hr />]]></description>
					<content:encoded><![CDATA[Too sad <img
src="http://openwarfaremod.com/owforum/images/smilies//sad.gif" alt=":("
title="Sad" /> But I understand you don't have unlimited time for such a
little feature...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[3341]]></dc:creator>
			<dc:date>2009-12-14T11:13:19+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26284#p26284</guid>
		</item>
			<item>
			<title>Re: [1.6.0] Map voting at the end of the game</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26135#p26135</link>
				<description><![CDATA[<span style="color: #0080FF">OK that's fine and thanks for everything !
You've done a super job !</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=5070">dpelchat</a> &bull; on Sun Jun 21, 2009 2:31 pm &bull; Replies 75 &bull; Views 3703</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="color: #0080FF">OK that's fine and thanks for everything !
You've done a super job !</span>]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[5070]]></dc:creator>
			<dc:date>2009-12-07T19:54:39+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26135#p26135</guid>
		</item>
			<item>
			<title>Re: [1.6.5] Distance traveled statistic</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=26087#p26087</link>
				<description><![CDATA[That is sweet t3chn0r! <img
src="http://openwarfaremod.com/owforum/images/smilies//tongue.gif" alt=":P"
title="Razz" />   Now we can see who the runners are and who the campers
are! <img
src="http://openwarfaremod.com/owforum/images/smilies//excited.gif"
alt=":excited:" title="Excited" />   Very nice!<br /><br />Cheers,<br />ABC<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=2049">LTNABC</a> &bull; on Thu Dec 03, 2009 1:02 am &bull; Replies 2 &bull; Views 2054</p><hr />]]></description>
					<content:encoded><![CDATA[That is sweet t3chn0r! <img
src="http://openwarfaremod.com/owforum/images/smilies//tongue.gif" alt=":P"
title="Razz" />   Now we can see who the runners are and who the campers
are! <img
src="http://openwarfaremod.com/owforum/images/smilies//excited.gif"
alt=":excited:" title="Excited" />   Very nice!<br /><br />Cheers,<br />ABC]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[2049]]></dc:creator>
			<dc:date>2009-12-06T11:49:16+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=26087#p26087</guid>
		</item>
			<item>
			<title>Re: [1.6.4] Visual Mover and Visual Guide Re-Write</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=25735#p25735</link>
				<description><![CDATA[  We managed to fix problems with VisualMover until the new version shows
up. Problems we had was that after the half time flags would remain on the
same position:<br /><br />ctf.gsc, add 1 line to the
functiononStartGameType():<br /><br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent"> <br />&nbsp;
&nbsp;// Check if we need to switch sides<br />&nbsp; &nbsp;if (
game&#91;"switchedsides"&#93; ) {<br />&nbsp; &nbsp;&nbsp;
&nbsp;level.alliesAssets = "axis";<br />&nbsp; &nbsp;&nbsp;
&nbsp;level.axisAssets = "allies";<br />&nbsp; &nbsp;&nbsp; &nbsp;<br
/>&nbsp; &nbsp;&nbsp; &nbsp;thread openwarfare\_visualmover::initMover();
//add this line<br />&nbsp; &nbsp;&nbsp; &nbsp;<br />&nbsp; &nbsp;} else
{<br />&nbsp; &nbsp;&nbsp; &nbsp;level.alliesAssets = "allies";<br />&nbsp;
&nbsp;&nbsp; &nbsp;level.axisAssets ="axis";<br />&nbsp; &nbsp;}<br
/></div></div> <br /><br />openwarfare.cfg:<br /><br />In function
moveCTFFlags() after:<br /><br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent"> <br />&nbsp;
&nbsp;ctf_trig = &#91;&#93;;<br />&nbsp; &nbsp;ctf_flag = &#91;&#93;;<br
/>&nbsp; &nbsp;ctf_zone =&#91;&#93;;<br /></div></div> <br /><br
/>addfollowing:<br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent"> &nbsp;
&nbsp;if ( !isdefined( game&#91;"switchedsides"&#93; ) )<br />&nbsp;
&nbsp;&nbsp; &nbsp;game&#91;"switchedsides"&#93; =false;</div></div> <br
/><br />and inside the next for loopafter:<br />[code] if ( curFlag == 0...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=3080">nicebag</a> &bull; on Thu Oct 08, 2009 6:19 pm &bull; Replies 11 &bull; Views 2797</p><hr />]]></description>
					<content:encoded><![CDATA[  We managed to fix problems with VisualMover until the new version shows
up. Problems we had was that after the half time flags would remain on the
same position:<br /><br />ctf.gsc, add 1 line to the
functiononStartGameType():<br /><br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent"> <br />&nbsp;
&nbsp;// Check if we need to switch sides<br />&nbsp; &nbsp;if (
game&#91;"switchedsides"&#93; ) {<br />&nbsp; &nbsp;&nbsp;
&nbsp;level.alliesAssets = "axis";<br />&nbsp; &nbsp;&nbsp;
&nbsp;level.axisAssets = "allies";<br />&nbsp; &nbsp;&nbsp; &nbsp;<br
/>&nbsp; &nbsp;&nbsp; &nbsp;thread openwarfare\_visualmover::initMover();
//add this line<br />&nbsp; &nbsp;&nbsp; &nbsp;<br />&nbsp; &nbsp;} else
{<br />&nbsp; &nbsp;&nbsp; &nbsp;level.alliesAssets = "allies";<br />&nbsp;
&nbsp;&nbsp; &nbsp;level.axisAssets ="axis";<br />&nbsp; &nbsp;}<br
/></div></div> <br /><br />openwarfare.cfg:<br /><br />In function
moveCTFFlags() after:<br /><br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent"> <br />&nbsp;
&nbsp;ctf_trig = &#91;&#93;;<br />&nbsp; &nbsp;ctf_flag = &#91;&#93;;<br
/>&nbsp; &nbsp;ctf_zone =&#91;&#93;;<br /></div></div> <br /><br
/>addfollowing:<br /><div class="codewrapper"><div
class="codetitle"><b>Code:</b></div><div class="codecontent"> &nbsp;
&nbsp;if ( !isdefined( game&#91;"switchedsides"&#93; ) )<br />&nbsp;
&nbsp;&nbsp; &nbsp;game&#91;"switchedsides"&#93; =false;</div></div> <br
/><br />and inside the next for loopafter:<br />[code] if ( curFlag == 0...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[3080]]></dc:creator>
			<dc:date>2009-11-20T08:22:18+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=25735#p25735</guid>
		</item>
			<item>
			<title>Re: [1.6.0] Custom team names and custom team icons</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=25663#p25663</link>
				<description><![CDATA[Correct.  <img
src="http://openwarfaremod.com/owforum/images/smilies//happyyes.gif"
alt=":happyyes:" title="Happy Yes" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Sat May 02, 2009 3:36 am &bull; Replies 29 &bull; Views 2207</p><hr />]]></description>
					<content:encoded><![CDATA[Correct.  <img
src="http://openwarfaremod.com/owforum/images/smilies//happyyes.gif"
alt=":happyyes:" title="Happy Yes" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-11-18T16:07:36+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=25663#p25663</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Visual Mover Updates/Changes</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=25506#p25506</link>
				<description><![CDATA[  I don t understand using this module correctly<br /><br />i put:<br
/><div class="quotewrapper"><div class="quotetitle">Quote:</div><div
class="quotecontent"> <br />set scr_visual_mover_mp_seelow_sd_num_configs
"5" 	//Number of configs <br />set scr_visual_mover_mp_seelow_sd_config
"4"		// Random Setting<br /><br />set mp_seelow_move_sd_attacker_spawns_0
"0,3090,-2171,-288,105/1,3149,-2164,-289,97/2,3204,-2166,-288,89/3,3281,-2166,-289,79/4,3345,-2149,-290,71/5,3088,-2239,-283,108/6,3149,-223
5,-284,98/7,3208,-2213,-285,89/8,3255,-2222,-285,81/9,3297,-2231,-285,75/10,3362,-2219,-285,66/11,3102,-2304,-279,109/12,3148,-2299,-281,100
/13,3200,-2292,-282,90/14,3241,-2295,-282,82/15,3304,-2282,-283,71"<br
/>set mp_seelow_move_sd_defender_spawns_0
"0,2271,7374,114,1/1,2211,7374,112,2/2,2152,7372,111,2/3,2108,7370,109,2/4,2077,7370,115,2/5,2054,7425,118,22/6,2112,7427,111,17/7,2243,7433
,115,11/8,2196,7435,113,13/9,2301,7430,114,9/10,2282,7485,111,17/11,2213,7481,114,20/12,2170,7485,113,24/13,2121,7485,113,29/14,2113,7537,11
6,39/15,2172,7548,115,34"<br
/>set mp_seelow_move_sd_explosive_0...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=477">zesteph</a> &bull; on Tue Sep 01, 2009 9:33 pm &bull; Replies 25 &bull; Views 2379</p><hr />]]></description>
					<content:encoded><![CDATA[  I don t understand using this module correctly<br /><br />i put:<br
/><div class="quotewrapper"><div class="quotetitle">Quote:</div><div
class="quotecontent"> <br />set scr_visual_mover_mp_seelow_sd_num_configs
"5" 	//Number of configs <br />set scr_visual_mover_mp_seelow_sd_config
"4"		// Random Setting<br /><br />set mp_seelow_move_sd_attacker_spawns_0
"0,3090,-2171,-288,105/1,3149,-2164,-289,97/2,3204,-2166,-288,89/3,3281,-2166,-289,79/4,3345,-2149,-290,71/5,3088,-2239,-283,108/6,3149,-223
5,-284,98/7,3208,-2213,-285,89/8,3255,-2222,-285,81/9,3297,-2231,-285,75/10,3362,-2219,-285,66/11,3102,-2304,-279,109/12,3148,-2299,-281,100
/13,3200,-2292,-282,90/14,3241,-2295,-282,82/15,3304,-2282,-283,71"<br
/>set mp_seelow_move_sd_defender_spawns_0
"0,2271,7374,114,1/1,2211,7374,112,2/2,2152,7372,111,2/3,2108,7370,109,2/4,2077,7370,115,2/5,2054,7425,118,22/6,2112,7427,111,17/7,2243,7433
,115,11/8,2196,7435,113,13/9,2301,7430,114,9/10,2282,7485,111,17/11,2213,7481,114,20/12,2170,7485,113,24/13,2121,7485,113,29/14,2113,7537,11
6,39/15,2172,7548,115,34"<br
/>set mp_seelow_move_sd_explosive_0...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[477]]></dc:creator>
			<dc:date>2009-11-14T13:55:17+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=25506#p25506</guid>
		</item>
			<item>
			<title>Re: [1.6.4] Behind Enemy Lines</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=25368#p25368</link>
				<description><![CDATA[<div class="quotewrapper"><div class="quotetitle">tiller wrote:</div><div
class="quotecontent">Tried this out on w@w today and only had one issue.  I
was a runner, was killed and when I switched to hunter I got the default
weapon loadout rather than my selected loadout.</div></div><br /><br />I
just committed some changes to take care of this... Let me know how it goes
if you test them.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Wed Oct 28, 2009 11:20 pm &bull; Replies 44 &bull; Views 4801</p><hr />]]></description>
					<content:encoded><![CDATA[<div class="quotewrapper"><div class="quotetitle">tiller wrote:</div><div
class="quotecontent">Tried this out on w@w today and only had one issue.  I
was a runner, was killed and when I switched to hunter I got the default
weapon loadout rather than my selected loadout.</div></div><br /><br />I
just committed some changes to take care of this... Let me know how it goes
if you test them.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-11-09T23:28:16+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=25368#p25368</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Retrieval gametype</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=25339#p25339</link>
				<description><![CDATA[Thanks thats great<br /><br />We are running 1.6.3 so should be ok<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=126">Lush</a> &bull; on Wed Sep 09, 2009 2:32 am &bull; Replies 30 &bull; Views 3920</p><hr />]]></description>
					<content:encoded><![CDATA[Thanks thats great<br /><br />We are running 1.6.3 so should be ok]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[126]]></dc:creator>
			<dc:date>2009-11-09T14:35:21+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=25339#p25339</guid>
		</item>
			<item>
			<title>Re: [1.6.0] Objective Goodies (S&amp;D and more)</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=25121#p25121</link>
				<description><![CDATA[Is there a way in which both bombs can be enabled i.e. the attack has to
destroy both?<br /><br />Used to love playing a mode called Continuous S&D
in AWE mod I think it was.  This is almost identical to the new Demolitions
mode in MW2.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=227">=[SD]= LoneGunman</a> &bull; on Sun May 24, 2009 2:49 am &bull; Replies 100 &bull; Views 4550</p><hr />]]></description>
					<content:encoded><![CDATA[Is there a way in which both bombs can be enabled i.e. the attack has to
destroy both?<br /><br />Used to love playing a mode called Continuous S&D
in AWE mod I think it was.  This is almost identical to the new Demolitions
mode in MW2.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[227]]></dc:creator>
			<dc:date>2009-11-06T17:37:07+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=25121#p25121</guid>
		</item>
			<item>
			<title>Re: [1.6.4] Capture the Flag modes</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=24698#p24698</link>
				<description><![CDATA[Ok, nop.<br /><br />We used in the past to alternate CTF and CTFB on CoD2
with our good old AWE 3.x but I must admit that it was sometimes a bit
confusing for players.<br /><br />So I will hold a vote on my tribe to know
what CTF mode our members prefer...If I can find some of them who still
play CoD4 and WaW.  <img
src="http://openwarfaremod.com/owforum/images/smilies//sad.gif" alt=":("
title="Sad" /> <br /><br />Congrats again for your work.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=2450">0ddball</a> &bull; on Tue Oct 27, 2009 11:24 pm &bull; Replies 5 &bull; Views 2078</p><hr />]]></description>
					<content:encoded><![CDATA[Ok, nop.<br /><br />We used in the past to alternate CTF and CTFB on CoD2
with our good old AWE 3.x but I must admit that it was sometimes a bit
confusing for players.<br /><br />So I will hold a vote on my tribe to know
what CTF mode our members prefer...If I can find some of them who still
play CoD4 and WaW.  <img
src="http://openwarfaremod.com/owforum/images/smilies//sad.gif" alt=":("
title="Sad" /> <br /><br />Congrats again for your work.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[2450]]></dc:creator>
			<dc:date>2009-10-30T18:12:20+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=24698#p24698</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Last Man Standing and Last Team Standing gametypes</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=24620#p24620</link>
				<description><![CDATA[Correct.  <img
src="http://openwarfaremod.com/owforum/images/smilies//happyyes.gif"
alt=":happyyes:" title="Happy Yes" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Thu Aug 27, 2009 9:18 pm &bull; Replies 22 &bull; Views 2193</p><hr />]]></description>
					<content:encoded><![CDATA[Correct.  <img
src="http://openwarfaremod.com/owforum/images/smilies//happyyes.gif"
alt=":happyyes:" title="Happy Yes" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-29T11:58:24+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=24620#p24620</guid>
		</item>
			<item>
			<title>Re: [1.6.0] Smart reserved slots system</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=24557#p24557</link>
				<description><![CDATA[No, it doesn't really make sense to have more than one because the server
doesn't know if the redirect server is full or not...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Thu Jun 04, 2009 10:36 pm &bull; Replies 39 &bull; Views 2680</p><hr />]]></description>
					<content:encoded><![CDATA[No, it doesn't really make sense to have more than one because the server
doesn't know if the redirect server is full or not...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-28T15:03:45+00:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=24557#p24557</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Real time player statistics</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=24025#p24025</link>
				<description><![CDATA[Thats will be fine but with a log File? So we can read the log and give the
Data to php Script like Ultrastats.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=923">MadMetzi</a> &bull; on Wed Sep 30, 2009 10:15 pm &bull; Replies 27 &bull; Views 3783</p><hr />]]></description>
					<content:encoded><![CDATA[Thats will be fine but with a log File? So we can read the log and give the
Data to php Script like Ultrastats.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[923]]></dc:creator>
			<dc:date>2009-10-17T18:01:18+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=24025#p24025</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Map rotation control system</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=24013#p24013</link>
				<description><![CDATA[<div class="quotewrapper"><div class="quotetitle">Gleedo wrote:</div><div
class="quotecontent"><div class="quotewrapper"><div
class="quotetitle">t3chn0r wrote:</div><div class="quotecontent">The
scramble functionality doesn't mix maps/gametypes from different
loads...</div></div><br /><br />But if you have a map that appears in both
medium and high rotations, it could "in theory" be played twice on the
bouce when the rotation switches from medium to high as more people play
the server? Or does it know its played that map and then disregards it?<br
/><br />Thats what im trying to work out  <img
src="http://openwarfaremod.com/owforum/images/smilies//shy.gif"
alt=":oops:" title="Embarrassed" /></div></div><br /><br />But that can
happen regardless of the scramble functionality... That can happen when you
switch from one load to the other if you have similar map/gametype
combinations.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=53">t3chn0r</a> &bull; on Fri Aug 21, 2009 9:48 pm &bull; Replies 57 &bull; Views 3723</p><hr />]]></description>
					<content:encoded><![CDATA[<div class="quotewrapper"><div class="quotetitle">Gleedo wrote:</div><div
class="quotecontent"><div class="quotewrapper"><div
class="quotetitle">t3chn0r wrote:</div><div class="quotecontent">The
scramble functionality doesn't mix maps/gametypes from different
loads...</div></div><br /><br />But if you have a map that appears in both
medium and high rotations, it could "in theory" be played twice on the
bouce when the rotation switches from medium to high as more people play
the server? Or does it know its played that map and then disregards it?<br
/><br />Thats what im trying to work out  <img
src="http://openwarfaremod.com/owforum/images/smilies//shy.gif"
alt=":oops:" title="Embarrassed" /></div></div><br /><br />But that can
happen regardless of the scramble functionality... That can happen when you
switch from one load to the other if you have similar map/gametype
combinations.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[53]]></dc:creator>
			<dc:date>2009-10-17T12:57:37+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=24013#p24013</guid>
		</item>
			<item>
			<title>Re: [1.6.3] The VIP player</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23778#p23778</link>
				<description><![CDATA[He looks like he could have just escaped from Guantanamo! <img
src="http://openwarfaremod.com/owforum/images/smilies//excited.gif"
alt=":excited:" title="Excited" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=2049">LTNABC</a> &bull; on Wed Sep 02, 2009 10:33 pm &bull; Replies 77 &bull; Views 4079</p><hr />]]></description>
					<content:encoded><![CDATA[He looks like he could have just escaped from Guantanamo! <img
src="http://openwarfaremod.com/owforum/images/smilies//excited.gif"
alt=":excited:" title="Excited" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[2049]]></dc:creator>
			<dc:date>2009-10-11T18:10:46+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23778#p23778</guid>
		</item>
			<item>
			<title>Re: [1.6.3] Overtime module</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=23589#p23589</link>
				<description><![CDATA[I think this was my suggestion--thank you for implementing!    Being able
to A)  enable overtime for CTF, and B) edit/disable the time limit for
overtime in SAB will be great.<br /><br />A lot of stuff in 1.6.3 now that
I'm looking forward to...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=1107">Stec</a> &bull; on Thu Aug 27, 2009 8:32 pm &bull; Replies 7 &bull; Views 1131</p><hr />]]></description>
					<content:encoded><![CDATA[I think this was my suggestion--thank you for implementing!    Being able
to A)  enable overtime for CTF, and B) edit/disable the time limit for
overtime in SAB will be great.<br /><br />A lot of stuff in 1.6.3 now that
I'm looking forward to...]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[1107]]></dc:creator>
			<dc:date>2009-10-09T10:53:53+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=23589#p23589</guid>
		</item>
			<item>
			<title>Re: [1.6.0] Run Limiter (Won't be in 1.6.0)</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=21935#p21935</link>
				<description><![CDATA[<div class="quotewrapper"><div class="quotetitle">Peluski wrote:</div><div
class="quotecontent">Its the new fitness control system. It's in already,
but might not have some features previously mentioned in this
thread.</div></div><br /><br />We are using it on our cod4 server and it
works very nicely  <img
src="http://openwarfaremod.com/owforum/images/smilies//smile.gif" alt=":)"
title="Smile" /><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=2105">Gleedo</a> &bull; on Thu May 14, 2009 12:01 pm &bull; Replies 16 &bull; Views 1421</p><hr />]]></description>
					<content:encoded><![CDATA[<div class="quotewrapper"><div class="quotetitle">Peluski wrote:</div><div
class="quotecontent">Its the new fitness control system. It's in already,
but might not have some features previously mentioned in this
thread.</div></div><br /><br />We are using it on our cod4 server and it
works very nicely  <img
src="http://openwarfaremod.com/owforum/images/smilies//smile.gif" alt=":)"
title="Smile" />]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[2105]]></dc:creator>
			<dc:date>2009-09-06T20:34:48+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=21935#p21935</guid>
		</item>
			<item>
			<title>Re: [1.6.1] Fitness Control System</title>
			<link>http://openwarfaremod.com/owforum/./viewtopic.php?p=21720#p21720</link>
				<description><![CDATA[Please bring the old pulse back to the crouch contr... oh I mean fitness
control system.<br /><br />Please. It was brilliant. We're still using it
but are bummed to be missing out on some of the other new features.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=187">{BdG}NiteGoat</a> &bull; on Fri Jul 17, 2009 2:04 am &bull; Replies 109 &bull; Views 3779</p><hr />]]></description>
					<content:encoded><![CDATA[Please bring the old pulse back to the crouch contr... oh I mean fitness
control system.<br /><br />Please. It was brilliant. We're still using it
but are bummed to be missing out on some of the other new features.]]></content:encoded>
					<category domain="http://openwarfaremod.com/owforum/viewforum.php?f=20"><![CDATA[News &amp;amp; Progress Reports]]></category>
			<dc:creator><![CDATA[187]]></dc:creator>
			<dc:date>2009-09-04T09:53:57+01:00</dc:date>
			<guid isPermaLink="false">http://openwarfaremod.com/owforum/./viewtopic.php?p=21720#p21720</guid>
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